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If You Were in Charge of the Empire, Would You Take Over Hutt Space?

If You Were in Charge of the Empire, Would You Take Over Hutt Space?

Alright, let’s talk about the Empire and Hutt Space. If you were calling the shots, would you even want to conquer it?

On the surface, it might seem like a power move to put the Hutts under Imperial rule.

But Hutt Space is like the Wild West: it’s a free-for-all ruled by crime lords, illegal trade, and spice dealers.

The Empire has the firepower to pull it off but would that really be worth the cost?

From what we know about Star Wars lore, here’s why a more careful approach might make more sense.

1. Avoid the Guerrilla War Nightmare

Let’s start with the big one: invading Hutt Space would be a logistical nightmare.

Sure, the Empire has the military to pull off a successful invasion, but it would be fighting guerrilla warfare in one of the most unpredictable and lawless parts of the galaxy.

The Hutts know Hutt Space better than anyone.

They’ve been running that territory for centuries, building layers upon layers of influence through black markets, underground trade, and local power networks.

Any attempt to occupy Hutt Space would quickly devolve into insurgency after insurgency. The Empire could end up draining its resources in a seemingly endless battle.

And the Hutts are pretty mobile. If things heat up too much, they’re more than capable of slipping into the galaxy’s lesser-known corners, taking their operations with them.

In canon, we see similar dynamics play out with the Rebel Alliance – the Empire struggles to control guerrilla fighters who know their own turf and have the will to resist.

Invading Hutt Space would likely have the same result. So, why not avoid the mess altogether?

2. Keep the Hutts as Allies (or at Least Neutral)

Now, if we’re looking at this from the Empire’s perspective, there’s a clear benefit to letting the Hutts maintain control over their own slice of the galaxy.

The Hutts may be crime lords, but they’re also businesspeople.

They want wealth, control, and stability in their territories, and they’re usually happy to keep a low profile if it means fewer Imperial entanglements.

From a strategic point of view, this setup could work out well for the Empire.

The Hutts function as a buffer zone in the galaxy’s fringes, a region that doesn’t need the Empire’s direct oversight but can still be useful for Imperial interests.

They might not follow Imperial law, but they do help keep the Outer Rim stable, indirectly saving the Empire resources and troops.

And there’s precedent here. In both The Clone Wars and Rebels, the Republic, the Empire, and even the CIS worked with the Hutts when it suited them.

Why? Because it’s much easier to turn a blind eye and let them do their thing than to expend massive resources trying to control every backwater star system.

So, in practical terms, Hutt Space as an “ally” or at least a neutral party could be a good thing.

3. Divide and Conquer Without Firing a Shot

Now, say the Empire does want to weaken the Hutts without jumping into an outright war. There’s a way to do that too.

Instead of taking on the entire Hutt Cartel in one fell swoop, the Empire could play the Hutts against each other.

If you’ve read into Hutt culture, you know it’s not exactly a united front. The Hutt families often compete, with different clans vying for power and influence.

This rivalry is an opportunity for the Empire. By quietly backing specific Hutt factions and stirring up rivalries, the Empire could essentially create internal instability within Hutt Space.

One clan might be favored with better trade deals or military support, which would naturally set off other families.

Over time, the Hutts would find themselves so busy dealing with each other that they’d be less of a threat to the Empire.

It’s a classic divide-and-conquer strategy, and it means the Empire could weaken the Hutts without risking a full-scale conflict.

4. The Death Star as a Power Play

If the Empire wanted to make a point without engaging in direct combat, there’s always the Death Star option.

I know, it sounds over the top, but we know from canon that the Death Star wasn’t just about blowing up planets; it was a psychological weapon.

If the Empire showed up with the Death Star outside a Hutt stronghold like Nal Hutta, it would send a pretty clear message without firing a single shot.

The Death Star’s mere presence could act as a deterrent, showing the Hutts exactly what they’re up against.

It’s the galactic equivalent of parking a battleship offshore. The Hutts would understand that defiance could mean total annihilation.

And, in the eyes of the Empire, that kind of intimidation could secure Hutt cooperation or at least encourage them to stay in line.

So, rather than wiping out Hutt worlds, the Empire could leverage the Death Star as a show of force, saving both sides a lot of trouble.

5. Economic Benefits of the Hutts’ Black Market

Lastly, the Empire has some serious financial incentives to let the Hutts stay in business.

Let’s face it, the Empire isn’t above using spice profits and black-market trade networks to its advantage.

The Hutts run a well-oiled machine of smuggling operations, spice trades, and under-the-table deals that keep goods flowing in the Outer Rim.

Even if these trades are “illegal,” they still bring a degree of economic stability that ultimately benefits the Empire.

If the Empire took over Hutt Space, all that underground activity would be forced to go even deeper underground or splinter into dozens of smaller factions.

Right now, the Hutts maintain a certain level of order in their territories, enough that the Empire can get what it needs without getting its hands dirty.

It’s a system that works, albeit a messy one, and dismantling it would likely create more problems than it solves.

The Empire itself actually has a history of tolerating (or even encouraging) crime syndicates when it serves their interests.

The bounty hunter guilds, smuggling operations, and Hutt-controlled territories all provide services that the Empire can exploit without taking direct control.

Sometimes It’s Better to Leave the Devils You Know

At the end of the day, taking over Hutt Space would mean jumping into a web of problems. The Hutts have power, resources, and the means to fight back in unconventional ways.

Plus, they’re useful to the Empire as a criminal network that stays (mostly) out of Imperial affairs.

The Empire doesn’t need to conquer every inch of the galaxy; sometimes, it’s more practical to work with the power structures that are already in place.

If the Empire really wanted to bring the Hutts under control, it could do so gradually by compromising key leaders, using intimidation, and exploiting internal rivalries.

But launching a full-scale invasion? That’s a mess that even the Empire would probably want to avoid.

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